Character Progression – Incarnations, Memories & Crowns (CY5 Guide V1.2)
The tutorial still doesn’t fully explain progression, so here’s a clear breakdown of how i understand it to currently works.
Table of Contents
Character Sheet
Press Shift + C to open your Character Sheet.
Incarnation = your current shell (the one doing actions)
Self = your persistent core (The Substrate - the Nervous System tthat froms a Neural substrate)
Gaining XP & Creating Memories
You gain XP by performing actions (mining, combat, travel, repair, etc).
The more developed you are in a field, the less XP you gain per action
To create a Memory, you must reach specific level thresholds
Important:
Memories are formed using the two most-used skills while leveling (or the 2 most xp awared during that lvl)
Memories will always have two stats (never 3 or 4)
Higher level thresholds = stronger Memories i.e More stats
Full XP Curve (Projected to 27 Memories):
XP doubles per level:
Memory | Total XP |
|---|---|
0 | 2,500 |
1 | 7,500 |
2 | 17,500 |
3 | 37,500 |
4 | 77,500 |
5 | 157,500 |
6 | 317,500 |
7 | 637,500 |
8 | 1,277,500 |
9 | 2,557,500 |
10 | 5,117,500 |
11 | 10,237,500 |
12 | 20,477,500 |
13 | 40,957,500 |
14 | 81,917,500 |
15 | 163,837,500 |
16 | 327,677,500 |
17 | 655,357,500 |
18 | 1,310,717,500 |
19 | 2,621,437,500 |
20 | 5,242,877,500 |
21 | 10,485,757,500 |
22 | 20,971,517,500 |
23 | 41,943,037,500 |
24 | 83,886,077,500 |
25 | 167,772,157,500 |
26 | 335,544,317,500 |
27 | 671,088,637,500 |
Key Takeaways
XP becomes insane past ~10 Memories
20+ is effectively endgame scaling
Every +1 Memory = double the grind
The Self
Holds up to 27 Memories
Does not generate Memories
Stores Memories passed up from Incarnations via Ascension
Creates Crowns
Memories:
Act like flexible “levels” with stat bonuses
Early Memories are weaker (+0 / +1 common) But are easyer to obtain (lower xp requirement)
Later Memories scale higher (no known cap) but have a higher XP requirement
Each Memory takes 1 slot, regardless of strength
→ Stronger Memories are always better space efficiency
The Incarnation/Shell
Holds up to 27 Memories
Generates Memories through actions
Can Ascend Sends their Memories to the Self
Shells can be made with diffrent properties
⚠️ Ascension destroys the current shell
⚠️ If the Incarnation/Shell dies, all of its Memories are lost and any Crown worn is also destroyed
Crowns
Created by the Self using stored Memories
Produced every 30 minutes
Go into inventory (can be equipped or traded)
Rules:
Max 27 Memories per Crown
Creating a Crown does NOT delete previous ones
Crowns can be replaced by equipping a different one
Downside:
XP gain is scaled by total Memory count (Incarnation + Crown)
Example:
If your Incarnation has 0 Memories but equips a Crown with 7 →
You gain XP as if you are already at level 7
Crown Optimization Trick
Deleting unwanted Memories from a worn Crown reduces total Memory count
This lowers XP scaling → faster leveling
→ Remove irrelevant stats for the activity you are training
Memory Strategy
No benefit to keeping weaker Memories over stronger ones
(unless you need space before reaching cap)Replace low-value Memories once near or at 27 cap
Early Memories are usually temporary (+0 / +1)
Higher level Memories = better stat rolls
To target stats:
→ Perform the related activity
→ Push to higher levels before generating the Memory
Ascension Strategy
Ascend when:
Near or at Memory cap
You want to secure progress before risk
You are changing activities/playstyle
⚠️ Farming on a low-memory / no-crown Incarnation is more efficient for XP gain early on
Deletion Rules
Self:
Permanent loss
Incarnation:
Local deletion only (shell or Crown)
Important:
Deleting weak Memories can improve efficiency
Keeping weak Memories too long may slow progression
Key Mechanics Confirmed
No known cap on Memory strength (above +7 exists)
Crown + Incarnation Memories stack beyond 27
XP scaling is based on total active Memories
Memories always roll 2 stats only
Summary
Perform actions → Gain XP
Reach thresholds → Create Memories
Stronger Memories come from higher levels
Replace weak Memories near cap
Ascend before losing progress
Use Crowns carefully (they slow leveling)
Optimize by reducing total Memory count when farming
Core Skills – Quick Reference
These are the actions you perform to gain XP and generate Memories.
The more you use a skill, the more it influences the Memories you create.
Numbers per lvl are wrong need to fix when i work it out
Logical – Mining
+2% Mining Output per level
+1% Shield Regeneration per level
How to level: Mining resources
Use:
Best for increasing yield and improving passive survivability while mining.
Reactive – Travel & Movement
+2% Warp Speed per level
+1% Afterburner Velocity per level
How to level: Warping and general movement
Use:
Reduces travel time and improves mobility in-system.
Adaptive – Repairs & Jumping
+1% Hull & Armor Repair per level
Heat Capacity bonus (better heat tolerance / jump range)
How to level: Repairing Structure (Hull)
Use:
Stronger repairs and improved star-jump capability.
Useful for armor tanking and long-distance travel.
Sensory – Combat
+2% Tracking per level
Rate of Fire bonus (all weapons, including cutters)
How to level: Shooting targets
Use:
Improves accuracy vs moving targets and increases overall DPS.
— Asterlon StarSeeker CY5